![]() ![]() Each character has a different story and set of levels, giving this game an advantage over DK64, where all the characters shared locales. Players first start off with control of only Juno, but after the second level Vela joins and shortly after that, Lupus. Juno and Vela hear word of what the Mizar are up to, and head out to stop the atrocities at hand. Enter Jet Force Gemini: a deadly duo of teens, along with their dog Lupus, who right wrong and kick baddies across the universe. The Mizar, an army of volatile insects have enslaved the Tribals. The Tribals are a civilation of cute, furry, peaceful creatures, similar to the Ewoks from Star Wars. Oh well, at least the game plays fine enough, graphical glitz or not. Don't get me wrong, these are some impressive visuals on the N64, but I thought the RAM pak could be pushed a little further. In fact, if it weren't for the different lighting used on some planets, I could swear that textures get recycled a lot. Locations you fight in vary from marshy planets to complicated starships, all with nice level design, but aren't very detailed. Plus, there's something off about collecting the heads of fallen Mizar soldiers. It won't warp impressionable minds though (it didn't screw me up =P). Enemies and furry Tribals alike blow up when shot at, which seems disturbing considering that the protagonists were supposed to be little children. Cool lighting, well modeled heroes and decent environments are abundant, but the enemies look simplistic and there's always a fuzziness on the screen, kind of like how Starfox 64 is. Graphically, the game looks pretty good, but can't hold up to Rayman or Donkey Kong 64. Gunfire, splatters, explosions.all the action sounds are here, and sound good to boot. Sound effects are cool though enemies sound gruesome, and the Tribals are ultra-cute. This leads to repeated looping, and that gets rather boring. However, it feels uninspired and dull, along with the fact that the high quality tracks are rather short. It's loud, symphonic, and the musical score feels like it came straight from a movie. The music has crystal clear quality, but falls short of being memorable. And you know what? I like this more than the primates' latest romp. With an abundance of extras, three characters to choose from, and wide spanning locales, the only N64 game to rival it in terms of sheer size is DK64. ![]() Banjo Kazooie had lots of items and treasure, Donkey Kong 64 had more than it's share of secrets times five, and Jet Force Gemini follows in this tradition. For their past few efforts, Rare has decidedly gone with the theory that more is better. ![]()
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